General Mechanics
Admin Stick
Description: Adds an SWEP to simplify player management. This SWEP can run administrative commands as well as chat commands targeted at players or entities. It aims to solve the problem of admins not knowing all the commands.
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Weapon Holstering
Description:
Allows players to holster and unholster weapons visually, improving immersion by showing the holstered weapon model on the player.
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Walk Types
Description:
A walk type mechanic similar to Star Citizen, allowing you to adjust your walking speed according to your needs. I added a table where you can set the speed values for each type as a percentage, making it easy to configure and balance. Sprinting, of course, overrides the walk speed.
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Intro Rules
Description:
A system that is planned to enforce that players review the rules before playing.
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Dropshipping System
Description:
Implements a Combine Dropship for fast travel or troop transport. Allows configuring destinations and straightforward setups.
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Faction Stashes
Description:
Provides a centralized stash shared by all members of a faction. Items can have a set price, managed by stock, and cannot be purchased if the stock is empty.
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Representative Voting
Description:
Implements a voting system akin to the American House of Representatives, where selected individuals from a predefined list are voted in for a given role or group.
Legislative Voting
Description:
Introduces a lawmaking system where players propose laws and vote “Aye,” “Nay,” or “Abstain.” Results are tallied at the end.
Presidential Voting
Description:
Facilitates presidential elections based on popular vote. Players register as candidates, and the system tallies votes.
Food
Description:
Implements a hunger and thirst system that can affect stamina regeneration or prevent sprinting if left unchecked. Supports integration with Zero’s MasterChef and includes optional radiation mechanics.
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Citizen ID – Passport Papers
Description:
Designed for HL2RP, players start with temporary passport papers and must visit a Combine authority or terminal to obtain a permanent Citizen ID, each uniquely tied to the character.
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Working Terminal
Description:
Allows players to join or leave specific classes in a faction through interactive terminals. Settings are highly customizable, and players can flag themselves active or inactive.
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Code 99
Description:
Lets players quickly call police assistance via a keybind. Displays a waypoint to indicate how many officers are needed and highlights the location.
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Gas Mask
Description:
Adds a mustard gas SWEP and a gas mask item. Players in gas without a mask take heavy damage over time; wearing a gas mask provides immunity.
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RP Characters
Description:
Players spawn as randomly generated characters with unique stats. Upon death, the system shows how long they survived, adding narrative depth to roleplay.
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Zomboid Stats
Description:
Inspired by Project Zomboid, this adds detailed traits, skills, and backgrounds to characters. These stats can affect crafting, combat, and other gameplay elements.
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Radiation
Description:
Functions similarly to Fallout, where increasing radiation levels reduce maximum health. Anti-radiation items or treatments may be used to combat it.
NPC Drop
Description:
Allows certain items to be dropped by certain NPCs depending on a given configuration.
Roulette
Description:
Adds a gacha-like bag system that has an item table; items are given based on chance.
Skill Menu
Description:
Provides a visually intuitive interface for players to view and improve their skills/abilities, useful in RPG-styled servers.
View Bobbing
Description:
Introduces a more immersive first-person camera movement, making the player’s view gently sway while walking/running.
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Drugs
Description:
Introduces a system to process raw drug bricks into usable items that grant various buffs or debuffs.
Languages
Description:
Lets players learn and speak different languages via books. Only those who know a language can understand it in-character.
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Tying
Description:
Expands on tying mechanics, allowing dragging, blindfolding, and gagging of restrained players. Also enables searching them with or without consent.
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Looting
Description:
Enables looting across the map with configurable rarity, probability-based item distribution, and per-entity loot tables.
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Wiretaps
Description:
Lets players place wiretap devices in rooms and listen in from a remote receiver, facilitating covert surveillance.
Crafting
Description:
Provides a multi-table, multi-step crafting system governed by blueprints, limiting who can craft specific items.
Rideable Mounts
Description:
Allows players to mount animals or creatures. Flying mounts can ascend by holding jump, while land mounts can sprint.
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In-depth Armors
Description:
Offers deep customization for armors, including movement speed changes, jump height, resistances, and visual overlays.
Marketplace
Description:
Establishes a global marketplace entity where players can list items for sale, buy items, and manage transactions.
Lockpicking
Description:
Adds a Fallout-style lockpick mini-game to open locked doors, with configurable difficulty and success rates.
Modified Character Creation | ID System
Description:
Adds an automatic description generator, including physical stats (height, weight) or attributes for new characters. May also provide an in-game ID system.
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Cellphones
Description:
Implements mobile phones for in-game private messaging (SMS) and an optional call system.
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Telephone
Description:
Adds payphones for public or private calls to other players; can be integrated with wiretapping.
Radio
Description:
Provides radios with multiple frequencies for text or voice communication.
Jukeboxes
Description:
Allows environment-wide music playback using a configured library on a web server.
Typewriter
Description:
Enables creation of in-game notes or documents linking to external Google Docs. Perfect for newspapers or official letters.
Fishing
Description:
Lets players fish for items, trash, or money based on a configurable rarity system. Includes a “sweet spot” mechanic for timing.
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Woodcutting
Description:
Introduces the ability to chop wood from trees, with configurable drop rates. Often integrates with crafting or economy systems.
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Mining
Description:
Allows players to mine ores from designated nodes, with drop chances and rarity settings. Often ties into crafting or trade.
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Turns
Description:
Adds a Turns System that allows SeriousRP servers to manage turns in SeriousRP Scenarios.
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Robberies
Description:
Adds several entities from which items can be robbed. These entities are highly configurable, allowing extensive customization to suit your taste.
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Forward Operating Bases (FOB)
Description:
Allows a faction to set up a spawnable outpost for its members to respawn at, with customizable cooldowns.
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Safebox
Description:
Works like an Ender Chest, giving players personal, persistent storage accessible from multiple safebox entities.
Newspapers
Description:
Lets a designated faction create in-game newspapers with editable text, distributing them as physical items.
Oil
Description:
Adds the ability to extract oil over time using rigs or pumps, which can then be sold or refined for profit.
Revive System
Description:
Players become downed instead of dying immediately, giving teammates a chance to revive them before they bleed out.
Vending Machines
Description:
Dispenses configurable items for a set price, automatically providing the purchased item to the player.
Broadcast Radio
Description:
Allows server-wide voice or music broadcasts. Ideal for radio host or DJ-style roleplay.
Vinyl Disk Player
Description:
Enables the use of vinyl records with unique tracks on a vintage-style player.
Car Radios
Description:
Lets drivers and passengers tune into radio stations or streams while in a vehicle.
Chess
Description:
Adds a fully playable chess board and pieces for two players.
Permits
Description:
Restricts certain items behind permits, which can be granted to specific factions or classes.
Convertibles
Description:
Allows players to convert placed props or entities into item form, enabling redeployment elsewhere.
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Medical System
Description:
Provides detailed health mechanics such as limb injuries, diseases, and treatments.
Clock
Description:
Displays current time, synchronizing with Stormfox2 or server time for roleplay purposes.
Stables
Description:
Introduces a horse ownership system where players can purchase, spawn, and ride their personal horses.
Magazines
Description:
Requires players to manage physical magazines for their weapons; guns only reload from these magazines.
Perks
Description:
Adds a perks interface that can be restricted by faction, level, or other conditions.
Simple Car Bomber
Description:
Lets players place a bomb in a vehicle, triggering a timed explosion with optional defusal mechanics.
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Factories
Description:
Spawns items automatically by consuming resources, acting like a production line with configurable rates.
VATS
Description:
Inspired by Fallout’s targeting system, allows players to attempt targeted shots with chance-based success.
Gacha Bags
Description:
Implements a gacha mechanic where players open “bags” or “boxes” for randomized item rewards.
Airdrops
Description:
Periodically drops crates with loot around the map, encouraging players to race for the rewards.
Turf Wars
Description:
Introduces capture zones that generate money or items for the faction holding them. Encourages territorial conflict.
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Animal Butchering
Description:
When certain animals are killed, their carcasses can be butchered for meat, hides, or other resources.
Keycards
Description:
Grants item-based door access using keycards of varying clearance levels.
Clearance Levels
Description:
Restricts doors and areas based on multi-tier security clearances, often tied to factions or ranks.
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Sanity
Description:
Adds a sanity meter that decreases from traumatic events, causing visual/auditory hallucinations at low levels.
Organs
Description:
Assigns random-quality organs to each character. Better organs grant minor buffs; worse ones cause drawbacks.
Attribute Rolling
Description:
Randomly generates character stats (e.g., Strength, Perception) on creation, affecting gameplay accordingly.
Attribute Fog
Description:
Limits view distance based on a “Perception” attribute, creating literal fog for lower scores.
Cinematic Text
Description:
Displays large, stylized text overlays for dramatic effect during events or cutscenes.
Attribute-Based Damage
Description:
Ties damage output to specific stats, such as Strength for melee.
Durability
Description:
Implements weapon durability, reducing an item’s effectiveness over time until repaired.
Animations
Description:
Adds extra roleplay animations like Surrender, Salute, or Cross Arms, accessible via commands or a menu.
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Animation Wheel
Description:
Provides a wheel interface with a whitelist of animations for quick selection.
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Weapon Wheel
Description:
A weapon wheel that can be summoned by holding the middle mouse button. Clicking on any weapon equips it. I added support for logos, if necessary.
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Squads
Description:
Allows players to form squads (or parties) with shared chat, markers, and possible group rewards.
Reputation System
Description:
NPC factions may be friendly or hostile depending on the player’s faction affiliation, gear, or actions.
Karma System
Description:
Awards or subtracts karma based on player actions, which can affect NPC or faction attitudes.
Medals
Description:
Displays earned medals above a player’s head, highlighting achievements or roles.
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Faction Menu
Description:
Enables in-game faction management for inviting or removing members.
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Map
Description:
Provides a top-down map interface.
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Serial Numbers
Description:
Each item (or weapon) has a serial number that police can check. Some can be erased if illicit.
EFT Corpses
Description:
Makes player corpses fully lootable upon death, mimicking Escape from Tarkov’s loot-on-death style.
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Director Spawner
Description:
Introduces a Director Spawner, similar to the system used in Left 4 Dead. Zombies spawn within a specified range, limited by both quantity and environmental conditions, creating dynamic and strategic gameplay.
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Achievement System
Description:
Adds a comprehensive Achievement System, where players can unlock various achievements based on in-game milestones, actions, or challenges completed. These achievements offer rewards, track player progress, and provide a sense of accomplishment.
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Transformative Items
Description:
Allows items to temporarily or permanently turn the player into a creature with unique abilities.
Clothing Status
Description:
Tracks clothing cleanliness. Over time, clothes get dirty and may need washing or repair.
Raiding System
Description:
Adds structured raiding or ambushing features for faction conflict. Notifies defenders and rewards attackers or defenders.
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Police Lockers
Description:
Police officers can temporarily draw guns from lockers while on duty and must return them afterwards.
TV System
Description:
Allows broadcasting of live or recorded content to in-game televisions for other players to watch.
Leveling
Description:
Implements a level system, increasing attributes like max health or unlocking new abilities.
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JMOD EFT
Description:
Adds compatibility with JMOD EFT, bringing EFT-inspired features—loot containers, advanced medical/ballistic items, and more.
Extraction
Description:
Adds an Extraction mechanic where, upon deploying a flare, you are recalled to one of several predefined safe zones. This feature includes a countdown timer and a short animation to accompany the extraction process.
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Infection
Description:
When attacked by zombie players or zombie NPCs, an infection mechanic is triggered. As your infection level increases, you begin to experience more debilitating debuffs. You can cure yourself with Zombrex, but if your infection surpasses 100%, you will fully transform into a zombie.
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Ranking System
Description:
Adds visible ranks on the scoreboard. Can integrate with factions, awarding custom weapons or models for higher ranks.
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Syringes
Description:
One-use items that grant temporary boosts (speed, armor, health, or jump). Often used in combat or emergencies.
Social Credit System
Description:
Awards points for desirable behavior or tasks. Points can unlock perks, titles, or bonuses.
Prop-Based Construction
Description:
Inspired by Rust. Instead of spawning props freely, players use items to build structures in tiers.
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Farming
Description:
Enables planting and growing crops over time, harvested for resources or sale.
Advanced Injuries
Description:
Implements various injuries (bleeding, broken limbs, PTSD, concussion) with unique effects and specialized treatments.
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Bonemerge System
Description:
Lets players layer multiple clothing or armor pieces that bonemerge onto their model. Useful for outfit variety.
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Guilds
Description:
Allows creation of player-made organizations with custom ranks, permissions, shared banks, and logs.
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Assigned Housing
Description:
Enables properties or doors to be assigned to specific factions or players, with persistent ownership and rent.
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Camera (CCTV)
Description:
Players or factions can place cameras that can be named and remotely viewed. Non-whitelisted players can hack them.
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Law Board
Description:
Presents a clickable board that opens a webpage or text displaying server rules or local laws.
DEFCON
Description:
Implements security levels 1–5, shifting server states or restrictions based on threats.
Trading
Description:
Adds a secure trade window to exchange items and money, preventing scams.
Cutscenes
Description:
Creates Call of Duty-inspired mission briefings or story intros, complete with cinematic camera transitions.
Car Options
Description:
Gives drivers extra controls such as kicking passengers, locking doors from the inside, or checking trunk contents.
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Cinematic Entrance
Description:
Emulates Call of Duty–style mission starts or teleports. Players may spawn or enter a zone with dramatic camera work.
Cassette Player
Description:
Simulates an old-school cassette deck that can play localized music or audio logs. Great for thematic servers wanting a retro vibe.
Consoles
Description:
Generates in-game “consoles” or terminals that periodically provide random roleplay information, data logs, or intel. Often used in sci-fi or military settings.
Global Voice
Description:
Allows admins or specially permitted users to broadcast voice chat server-wide, overriding normal proximity or radio channels.
Intel
Description:
Provides randomizable “intel” items or data that can be found, traded, or used in missions. Often has strategic value for factions or roleplay storylines.
Limb Ripper
Description:
A more extreme take on limb damage, expanding upon limb severing with additional gore effects.
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Activities
Description:
Cycles through daily or weekly tasks for players to complete, rewarding items or currency.
Combat Zones
Description:
Introduces designated PvP or contested areas, rewarding players or factions for maintaining control.
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Helix Loot Spawner
Description:
An advanced loot spawning system made for Helix that periodically generates randomized items in configured locations.
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NPC Relationship
Description:
Makes NPCs hostile or friendly based on faction alignment. Enemy factions attack on sight; allied ones assist.
NPC Spawner
Description:
Places spawn points that periodically generate NPCs of selected types, with configurable rates and behaviors.
Waypoints
Description:
Creates navigational markers with on-screen indicators or distance previews.
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Daily Rewards
Description:
Offers login streak bonuses. Missing a day resets the streak.
Steam Group Rewards
Description:
Provides extra benefits to players who are verified members of the server’s Steam group.
Steam Name Rewards
Description:
Grants in-game perks or items if players include the server name/tag in their Steam username.
Character List
Description:
Lets admins or players view all characters tied to a SteamID. Can show stats, offline ban options, or other management tools.
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Automatic Events
Description:
Spawns random or scheduled events around the map.