Changelog
Version 1.65
- Standardized entity/weapon naming to lia_ prefix (lia_cuffs, lia_handcuffed, lia_handcuffs, lia_medkit)
- Meta file improvements for server and shared functionality
- Updated pim.lua for better integration
Version 1.6
- Removed hooks.md and libraries.md documentation files for streamlined documentation
- Major client library restructuring and optimization (125+ line changes)
- Enhanced server library functionality and error handling
- Updated all weapon and entity files with improved mechanics
- Code cleanup and documentation optimization
- Improved restraint system stability and performance
Version 1.5
- Standardized all author and contact information
- MODULE.author = "Samael"
- MODULE.discord = "liliaplayer" → "@liliaplayer"
- Updated all SWEP.Author fields to "Samael"
- Added SWEP.Contact = "@liliaplayer" to all handcuff weapons
- Updated ENT.Author fields to "Samael"
- Added ENT.Contact = "@liliaplayer" to cuff entities
- Code attribution consistency improvements
Version 1.4
- Removed comments from Lua files for cleaner code
- Additional comment cleanup across medkit and library files for cleaner code
- Added comprehensive hooks and libraries documentation
- Enhanced handcuff mechanics and interaction system
- Improved dragging and restraint functionality
- Fixed minor bugs in cuffing system
Version 1.3
- Code optimizations and improvements
- Enhanced compatibility with recent game updates
Version 1.2
- Additional function name standardization to lowercase
- Various internal function names standardized
Version 1.1
- Standardized function names to camelCase
SetTyingData() → setTyingData()
GetDragger() → getDragger()
GetDragee() → getDragee()
HandcuffPlayer() → handcuffPlayer()
RemoveHandcuffs() → removeHandcuffs()
SetDrag() → setDrag()
IsDragged() → isDragged()
IsDraggingSomeone() → isDraggingSomeone()
Version 1.0