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Changelog

Version 1.65

  • Standardized entity/weapon naming to lia_ prefix (lia_cuffs, lia_handcuffed, lia_handcuffs, lia_medkit)
  • Meta file improvements for server and shared functionality
  • Updated pim.lua for better integration

Version 1.6

  • Removed hooks.md and libraries.md documentation files for streamlined documentation
  • Major client library restructuring and optimization (125+ line changes)
  • Enhanced server library functionality and error handling
  • Updated all weapon and entity files with improved mechanics
  • Code cleanup and documentation optimization
  • Improved restraint system stability and performance

Version 1.5

  • Standardized all author and contact information
  • MODULE.author = "Samael"
  • MODULE.discord = "liliaplayer" → "@liliaplayer"
  • Updated all SWEP.Author fields to "Samael"
  • Added SWEP.Contact = "@liliaplayer" to all handcuff weapons
  • Updated ENT.Author fields to "Samael"
  • Added ENT.Contact = "@liliaplayer" to cuff entities
  • Code attribution consistency improvements

Version 1.4

  • Removed comments from Lua files for cleaner code
  • Additional comment cleanup across medkit and library files for cleaner code
  • Added comprehensive hooks and libraries documentation
  • Enhanced handcuff mechanics and interaction system
  • Improved dragging and restraint functionality
  • Fixed minor bugs in cuffing system

Version 1.3

  • Code optimizations and improvements
  • Enhanced compatibility with recent game updates

Version 1.2

  • Additional function name standardization to lowercase
  • Various internal function names standardized

Version 1.1

  • Standardized function names to camelCase
  • SetTyingData()setTyingData()
  • GetDragger()getDragger()
  • GetDragee()getDragee()
  • HandcuffPlayer()handcuffPlayer()
  • RemoveHandcuffs()removeHandcuffs()
  • SetDrag()setDrag()
  • IsDragged()isDragged()
  • IsDraggingSomeone()isDraggingSomeone()

Version 1.0

  • Initial Release