About

Daily rewards system with 20 objectives (walking, chatting, playtime, money, interactions, jobs, building, vehicles, arrests, healing, property, lockpicking, paychecks, ads, emergencies, XP, voting, crimes, spending, sprinting) and escalating streak bonuses at 14/30/60/90 days.

Main Features

  • Twenty Objectives Walk distance, chat messages, playtime, money earned, interactions, job changes, props spawned, vehicles entered, arrests, healing, doors purchased, lockpicks used, paychecks, ads, panic responses, XP earned, voting, crimes, spending, sprint distance
  • Daily Objectives Three random objectives assigned per day
  • Streak System Bonuses at 14, 30, 60, and 90 day streaks
  • Active Time Requires 30 minutes of playtime per day
  • Database Storage Progress saved in dailyrewards and dailyrewards_objectives tables
  • Progress Tracking Tracks objective progress per player per day
  • Reset Daily Objectives reset each day at midnight