About
Resource gathering from trees (spruce, sticks, sap) and rocks (iron/gold/silver ore, coal), fishing system with pole/bait and fish types (trout, bass, catfish, perch) plus junk, crafting materials (ingots, wood, swords), and stackable inventory management.
Main Features
- Gathering Entities Configurable entities in GatheringEnts table
- Loot Tables Chance-based drop tables per entity class
- Fishing System Requires fishing_bait and has wait timer
- Fish Types Trout, bass, catfish, perch with weighted chances
- Trash Items Can catch trash items while fishing
- Item Spawning Drops items on ground if inventory full
- Cooldown System Entities track itemsGathered counter
- Entity Registration Auto-registers entities from GatheringEnts