About

Resource gathering from trees (spruce, sticks, sap) and rocks (iron/gold/silver ore, coal), fishing system with pole/bait and fish types (trout, bass, catfish, perch) plus junk, crafting materials (ingots, wood, swords), and stackable inventory management.

Main Features

  • Gathering Entities Configurable entities in GatheringEnts table
  • Loot Tables Chance-based drop tables per entity class
  • Fishing System Requires fishing_bait and has wait timer
  • Fish Types Trout, bass, catfish, perch with weighted chances
  • Trash Items Can catch trash items while fishing
  • Item Spawning Drops items on ground if inventory full
  • Cooldown System Entities track itemsGathered counter
  • Entity Registration Auto-registers entities from GatheringEnts