About
Character leveling system with XP, skill points, and skill tree (Endurance: +25 health, Combat Training: +15% damage, Engineering: +15% tool effectiveness/+30% repair speed) with dependencies, F1 menu integration, and admin adjustment tools.
Main Features
- XP Sources NPC kills, player kills, and passive timer
- Friendly Kill Penalty Lose XP for killing teammates
- Level Calculation Level calculated from total XP
- Skill Points Gain points per level to spend on skills
- Three Skills Endurance, Combat Training, and Engineering
- Skill Dependencies Engineering requires Endurance tier 1
- Passive XP Timer-based XP gain when not AFK
- Character Storage XP, level, and skills saved to character