About

Character leveling system with XP, skill points, and skill tree (Endurance: +25 health, Combat Training: +15% damage, Engineering: +15% tool effectiveness/+30% repair speed) with dependencies, F1 menu integration, and admin adjustment tools.

Main Features

  • XP Sources NPC kills, player kills, and passive timer
  • Friendly Kill Penalty Lose XP for killing teammates
  • Level Calculation Level calculated from total XP
  • Skill Points Gain points per level to spend on skills
  • Three Skills Endurance, Combat Training, and Engineering
  • Skill Dependencies Engineering requires Endurance tier 1
  • Passive XP Timer-based XP gain when not AFK
  • Character Storage XP, level, and skills saved to character