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Changelog

Version 1.6

  • Code cleanup and structure improvements
  • Enhanced prop validation and entity management
  • Improved module compatibility and performance
  • Documentation updates and code optimization

Version 1.5

  • Centralized prop definitions from individual item files into MODULE.Props table in libraries/shared.lua
  • Removed individual prop item files (box, cabinet, chair, example, metalsheet, plant, redcouch, roundtable)
  • Added comprehensive prop definitions system with 50+ prop types including furniture, barriers, crates, appliances, and decorative items
  • Added new prop types: sofas, tables, chairs, dressers, beds, appliances (fridge, stove, sink, toilet, bathtub), barriers (wood, concrete, metal), fences, crates, barrels, generators, signs, benches, fountains, electronics, and more
  • Propbreaker item validation with distance checks (250 unit limit) and enhanced entity validation
  • Entity loading logic now checks for itemID data instead of relying solely on isConstruct flag
  • Prop registration now handled automatically through InitializedModules() hook using centralized data

Version 1.4

  • Standardized all author and contact information
  • MODULE.author = "Samael"
  • MODULE.discord = "liliaplayer" → "@liliaplayer"
  • Code attribution consistency improvements

Version 1.3

  • Updated module documentation

Version 1.2

  • Code optimizations and improvements
  • Enhanced compatibility with recent game updates

Version 1.1

  • Function name standardization to lowercase
  • Various internal function names standardized

Version 1.0

  • Initial Release