Changelog
Version 1.65
- Standardized entity/weapon naming to lia_ prefix (lia_staticradio, lia_radio)
- Enhanced client, server, and shared library functionality
- Improved radio weapon mechanics and transmission handling
Version 1.6
- Removed config.md, hooks.md, and libraries.md documentation files for streamlined documentation
- Renamed static_radio entity to lia_static_radio for consistency
- Major updates to client libraries with enhanced functionality (133+ lines added)
- Improved shared library configuration and radio mechanics
- Enhanced radio weapon and item systems
- Code cleanup and documentation optimization
- Improved radio communication and frequency management
Version 1.5
- Standardized all author and contact information
- MODULE.author = "Samael"
- MODULE.discord = "liliaplayer" → "@liliaplayer"
- Updated SWEP.Author to "Samael"
- Added SWEP.Contact = "@liliaplayer" to radio weapon
- Updated ENT.Author fields to "Samael"
- Added ENT.Contact = "@liliaplayer" to static radio entity
- Code attribution consistency improvements
Version 1.4
- Removed comments from Lua files for cleaner code
- Additional comment cleanup in client and shared libraries for cleaner code
- Added comprehensive hooks and libraries documentation
- Enhanced radio functionality and frequency management
- Improved encrypted frequency access controls
- Fixed minor bugs in radio communication system
Version 1.3
- Code optimizations and improvements
- Enhanced compatibility with recent game updates
Version 1.2
- Additional function name standardization to lowercase
GetPos():Distance() → GetPos():Distance() (method call standardization)
Version 1.1
- Standardized function names to camelCase
CanAccessEncryptedFrequency() → canAccessEncryptedFrequency()
IsVoiceViable() → isVoiceViable()
StartStaticMonitoring() → startStaticMonitoring()
StopStaticMonitoring() → stopStaticMonitoring()
GetItemWithDataKeyValue() → getItemWithDataKeyValue()
FindNearbyRadio() → findNearbyRadio()
Version 1.0