About

Store robbery system with jewelry cases and cash registers, stealable items (cash, jewelry, watches, rings), police requirements, and respawn timers.

Main Features

  • Entity Robbing Rob specific entity classes like jewelry cases and cash registers
  • Stealable Items Configurable items (cash, jewelry, watches, rings) with chance percentages
  • Money Rewards Random reward between min and max value per item
  • Police Requirement Requires minimum police online to rob
  • Respawn Timers Entities respawn after being robbed
  • Chance System Each stealable item has individual chance to drop