About
Store robbery system with jewelry cases and cash registers, stealable items (cash, jewelry, watches, rings), police requirements, and respawn timers.
Main Features
- Entity Robbing Rob specific entity classes like jewelry cases and cash registers
- Stealable Items Configurable items (cash, jewelry, watches, rings) with chance percentages
- Money Rewards Random reward between min and max value per item
- Police Requirement Requires minimum police online to rob
- Respawn Timers Entities respawn after being robbed
- Chance System Each stealable item has individual chance to drop