Store Robbery and Fence

Six visual robbery examples using timing-hit, rotating-maze, line-trace, rotating-ring, pressure-drill, and laser-mirror minigames with server-authoritative validation and physical stolen loot.

Changelog

Version 1.0
  • Initial Release
Version 2.0
  • Added standard item definitions and minigame layout fixes
Version 2.1
  • Reduced active targets to visual minigames
Version 2.2
  • Kept one example for each original simple minigame
Version 2.3
  • Added six essential visual minigames, one target per game, and converted robbery item creation to lia.item.register
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