Six visual robbery examples using timing-hit, rotating-maze, line-trace, rotating-ring, pressure-drill, and laser-mirror minigames with server-authoritative validation and physical stolen loot.
Changelog
Version 1.0
Initial Release
Version 2.0
Added standard item definitions and minigame layout fixes
Version 2.1
Reduced active targets to visual minigames
Version 2.2
Kept one example for each original simple minigame
Version 2.3
Added six essential visual minigames, one target per game, and converted robbery item creation to lia.item.register
No documented libraries or hooks were found for this module.
No generator documentation is available for this module.