Vehicle Deployment Beacons
Faction-based in-world vehicle deployment beacons with ghost placement, secure validation, and support for Source and simfphys vehicle spawning.
Generator
Vehicle Info
The simfphys / LFS vehicle ID (e.g.
sim_fphys_dukes, simfphys_charger). This becomes the unique key for lia.vehiclebeacons.registerVehicle().
Dispay name shown to players for the vehicle and the beacon item.
Category grouping for the vehicle listing UI.
Cost of the vehicle beacon (module-defined meaning). Leave 0 for no price.
Vehicle skin index. Default is 0.
Comma-separated
group=value pairs (e.g. 1=2, 3=0). Leave empty for no bodygroups.
Each row is a faction unique ID or index that can deploy this vehicle. Leave empty to allow all factions.
Beacon Item Customization
These override the default beacon item properties. Leave empty to use auto-generated values.
Overrides the auto-generated item name (
Name .. " Beacon").
Overrides the default inventory model for the beacon item.
Overrides the auto-generated beacon description.
Grid width for the beacon item in the inventory UI.
Grid height for the beacon item in the inventory UI.
Inventory category for the beacon item. Defaults to "Vehicle Beacons".
Custom unique item ID. Defaults to
vehiclebeacon_<vehicleid>.
Advanced
Seconds between confirming placement and vehicle spawn. Defaults to module global (4).
Seconds before an unused beacon vehicle despawns. Defaults to module global (600).
Explicit model path for ghost preview (overrides auto-detection). Leave empty for auto-detect.
Force classification as a simfphys vehicle.
Force classification as an LFS vehicle.
Override the vehicle entity class used for spawning.
Generated Code
Changelog
No changelog available.