Advanced Armors
Adds standard armors with equippable protection stats, overlays, optional training requirements, and mod support. Features: damage resistance, movement/jump bonuses, fall protection, footstep sounds, armor mod installation/removal, and admin toggletraining command.
Generator
Unique identifier for this armor (no spaces, lowercase)
The name shown to players for this armor item.
Shown in item tooltip/details.
Shown in inventory (also defaults item model)
Applied to player when equipped (optional)
Multi Model uses an equivalency table compatible with lia.armors.resolvePlayerModel.
0-100 damage resistance
Negative slows, positive speeds up
Adjusts jump height while equipped (module-defined scaling).
If enabled, normal fall damage applies while this armor is equipped.
If enabled, players must meet the module's training requirement before equipping/using this armor.
Overlay to apply while this armor is equipped. Leave empty for none.
Footstep sound used while this armor is equipped. Leave empty for
nil (use default footstep sounds).
Each row is one mod type this armor supports (not uniqueIDs).
Unique identifier for this mod item
This must match armor "supportedMods" entries
The name shown to players for this mod item.
Shown in item tooltip/details.
A player-facing summary of what the mod does (does not affect stats by itself).
World/inventory model for the mod item.
Resistance value to apply via
effects.resist when the mod is installed (module-defined scaling).
Regeneration value to apply via
effects.regen when the mod is installed (module-defined scaling).
Speed modifier to apply via
effects.speed when installed (negative slows, positive speeds up).
Damage modifier to apply via
effects.damage when installed (module-defined usage).