Vehicle Dealership
A comprehensive vehicle management system that provides NPC-based vehicle purchasing, ownership tracking, and maintenance services. Features include interactive dealer NPCs for vehicle sales with configurable pricing, vehicle return and repair systems with fee-based services, custom paint jobs and bodygroup modifications with individual pricing, secure garage storage for owned vehicles, full integration with popular driving addons, administrative privileges for staff vehicle access, and persistent vehicle ownership data across server restarts.
Generator
Vehicle entity class name (used as unique identifier)
Name shown to players in the vehicle dealer UI.
Shown as the tab/category in the dealer UI
3D model path for the vehicle. For simfphys vehicles, this is usually auto-retrieved and can be left empty.
Purchase price in currency
Auto-detects for classes starting with
simfphys_ or sim_fphys_
Yes/No field. If enabled, this vehicle does not appear in the normal list and is spawned via the special menu.
Yes/No field. If enabled, only VIPs can buy/see this vehicle (module-defined VIP logic).
Yes/No field. Controls whether players can change the vehicle color in the dealer/customization UI.
Each row is one faction constant ID (e.g.
FACTION_CITIZEN).
Yes/No field. Controls whether players can change vehicle bodygroups in the dealer/customization UI.
Optional override for the paint job/custom color price for this vehicle. Defaults to
300 if omitted.
Optional override for how much it costs to repair this vehicle (only applies if your cardealer setup supports repairs).