About
Roleplay animations (/act commands) including surrender, salute, cross arms, attention, typing poses, and combat stances that interrupt on movement.
Features
- Bone Manipulation System: Realistic character bone positioning for animations
- Movement Interruption: Animations automatically stop when players move
- EGM Pack Integration: Uses animations from the EGM pack for authentic poses
- Smooth Transitions: Seamless animation activation and deactivation
- Velocity Detection: Smart system that detects player movement to interrupt animations
- Network Synchronization: Animations are properly synchronized across all clients
- Character State Management: Prevents animations during restricted states
- Custom Animation Classes: Support for different animation types and categories