About
Map-based NPC event system with configurable spawn positions, player count requirements, automatic timers, and staff/player notifications.
Features
- Map-Specific Event Configurations: Individual event setups for different maps with unique NPC types and spawn locations
- Automated Timer System: Time-based event spawning with configurable intervals and requirement checking
- Dynamic Spawn Position Management: Customizable spawn positions per map with validation and conflict prevention
- Multi-Tier Notification System: Comprehensive notification callbacks for staff alerts and player announcements
- Administrative Command Suite: Complete admin toolkit for manual event triggering, NPC removal, and event management
- Active Event Tracking: Network variable system for tracking spawned event NPCs and their current status
- Configurable Spawn Requirements: Flexible requirement system controlling when and how events can trigger
- Event Entity Management: Sophisticated tracking system for spawned NPCs with cleanup and monitoring
- Cross-Map Compatibility: Event system designed to work across multiple maps with map-specific configurations
- Performance Optimized Spawning: Efficient event spawning system with rate limiting and resource management