About

Limb damage system where leg shots cause configurable sprint delay with automatic healing and toggleable enable/disable functionality.

Features

  • Targeted Limb Damage: Specific limb targeting system where shots to legs cause mobility impairment and tactical disadvantages
  • Sprint Delay Mechanics: Configurable delay periods preventing sprinting after leg damage for realistic movement restriction
  • Automatic Regeneration: Natural healing system where limb damage recovers over time without medical intervention
  • Visual Status Indicators: Clear visual feedback showing which limbs are damaged and current injury severity
  • Combat Strategy Enhancement: Forces players to consider positioning and movement patterns during engagements
  • Configurable Recovery Rates: Adjustable healing times and damage thresholds for balanced gameplay tuning
  • Realistic Injury Simulation: Gradual recovery process that encourages tactical retreats and defensive positioning
  • Movement Penalty System: Progressive mobility reduction based on damage severity and affected limb count
  • Integration with Combat Systems: Seamless compatibility with existing weapon and damage systems
  • Performance-Optimized Processing: Efficient damage calculation and recovery tracking for smooth gameplay experience