About

Door lockpicking system with 4 difficulty levels (Basic, Copper Easy, Silver Medium, Gold Hard), job restrictions (thieves can lockpick, police cannot), and configurable success margins.

Features

  • Interactive Mini-Game: Angle-based lockpicking system requiring precise timing and player input for authentic burglary simulation
  • Tiered Difficulty System: Three lockpick levels (Copper, Silver, Gold) with progressively tighter angle margins and increased challenge
  • Job-Based Access Control: Criminal occupations can lockpick while law enforcement and government jobs are restricted from using the system
  • Multi-Platform Compatibility: Works seamlessly with both doors and vehicles for comprehensive property intrusion mechanics
  • Realistic Audio Feedback: Authentic lockpicking sound effects and tension feedback for immersive gameplay experience
  • Property Ownership Protection: Prevents players from lockpicking their own property with automatic ownership verification
  • Visual Lockpick Model: 3D animated lockpick tool with custom models, bone manipulation, and sequence-based animations
  • Consumable Ammo System: Optional lockpick pin consumption with configurable starting amounts and buyable replenishment
  • Anti-Cheat Measures: Distance checking, lockpick state validation, and automatic reset mechanisms to prevent exploitation
  • Framework Integration: Compatible with multiple gamemode frameworks including LifeRP, Yorkshire RP, and custom property systems